| | Bayonetta 2
W101
Pikmin 3
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| | CHANG39: I'am honored to be the first to upload screenshots of Bloodborne:
Too bad they're so compressed. I thought there was an update that allowed lossless screens a while back. |
| | Longview: Bayonetta 2
nice |
| | DA: I
Sunset Overdrive
Ground Zeros
Halo 2 Anniversary
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| | Star Citizen
Elite Dangerous
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| | Adventurer:
Sunset Overdrive
Halo 2 Anniversary
Most Dangerous Fart In The World:
*dies* |
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| | CHANG39: I'am honored to be the first to upload screenshots of Bloodborne:
I need that game nao. Getting my PS4 tomorrow ... and then I'll have to wait a day for the game to download |
| | Some more F.E.A.R. (I know, not current gen, but the game's style is so good).
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| | Donkey Kong Country: Tropical Freeze, WiiU
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| | When i get a WiiU Tropical Freeze should be one of my first games, looks so good. |
| | MonaKyshu: nice metro shots
Cheers
Dishonored
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| | Inquisition
Type-0
Life is Strange
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| | More Metro LL
Sorry, two extra pics >.> |
| | Pinkribbonscars:
god damn i loled
and then i got depressed |
| | MonaKyshu:
Pinkribbonscars:
god damn i loled
and then i got depressed
Baked lights ftw !
Dishonored
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| | Bloodborne
Hotline Miami 2(TMNT toys ftw)
Transistor
Second Son
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| | Halo CE Anniversary
Halo CE Classic
Halo 2 Anniversary
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| | Wow star citizen looks fucking amazing!!! My pc will never be able to run that game =( |
| | Pinkribbonscars:
Skatalite: Some more F.E.A.R. (I know, not current gen, but the game's style is so good). ]
http://i.4cdn.org/v/1427627869787.gif
Yeah, that game was so far ahead of its time in so many ways (still is, sadly).
And great shots again Chrissx2. Really need to buy Dishonored. :I |
| | The Legend of Zelda: A Ling Between Worlds, 3DS
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| | Damn, FFXV is a blurry jaggy mess :/ |
| | Looks damn fine to me, the depth of field manipulation (pressing R1/RB) and lighting are superb. Can't wait to see the full game in action. |
| | dishonored is such a good looking game, i love the art style
and yea, FFXV's AF is liquid shit |
| | FFXV looks like shit, sorry.
It's like a cheap oil painting or something.
But hey, that's that "nextgen" power for ya. |
| | The-GameGuru: FFXV looks like shit, sorry.
It's like a cheap oil painting or something.
But hey, that's that "nextgen" power for ya.
Its a demo with low res assets and filtering issues. But its not hard to see the beauty in them and the technology as well, considering its a work in progress. But hey, if you don't take my word you can always go by Digital Foundry if you're interested in the technical side of it:
The Luminous Studio engine has allowed the team to craft an absolutely gargantuan environment to explore with an incredible attention to detail bringing everything to life. Once you're past the initial lengthy loading screen the game never takes you out of the world for any reason - everything is seamless and dynamic.
The list of technical features on display here is also quite lengthy, checking off all of the tick boxes you'd expect in a next-generation engine and then some. The game makes full use of physically-based rendering with an excellent materials system alongside a robust global illumination solution enabling realistic lighting conditions and a dynamic day/night cycle. The time of day cycling is truly above and beyond anything we've seen before in real-time and allows for some incredibly lush vistas. This is enhanced further by the inclusion of a full cloud simulation and an artistically lovely use of high dynamic range lighting. Taken as a whole, the results stand as some of the most impressive we've seen in an open world experience. It's easy to look beyond the demo's limitations and appreciate what the team is attempting on a wider scale.
With the quality of the games visuals it's easy to forget that Final Fantasy 15 is Square-Enix's first attempt at a full open world game. The terrain unfolds before the player with a realistic sense of scale that helps sustain the illusion of an immense world. Foliage stretches out just far enough to eliminate the sense of empty terrain geometry and a smooth LOD system keeps annoying objects pop-in at bay. All of these elements are influenced by an adjustable wind simulation that allows the developers to attach variable gusts of wind to objects and events, resulting in grass, trees, and clothing all blowing around very realistically. Cloth simulation is particularly impressive here and used in abundance with the characters' clothing standing out as the most impressive example. Even the hair receives plenty of attention with its complex mesh bobbing around realistically on all four main characters as they run across the landscape.
The character models as a whole are certainly a highlight as well. Square-Enix claims that models peak at 100,000 triangles including LOD with upwards of 20,000 dedicated specifically to the characters hair style. Character models are built around 600 individual bones, 10-12 times greater than their last-generation efforts, allowing for more complex motion on the whole. This is topped off by subsurface scattering, used to great effect in combination with the realistic clothing materials on display. Looking past the game's somewhat rough image quality, one can really start to see something here which resembles pre-rendered CG.
However, what really brings these characters to life, is the remarkably complex animation system. There is just a tremendous amount of animation in this game and, from what we've gathered, it appears to use some sort of animation AI routine. This helps control how characters move and react to their surroundings by focusing their attention on the expected points of interest. The way characters transition in and out of various actions feels quite natural and the three party members by your side always feel grounded within the environment. Above all else, the quality and variety of the animation really adds a lot to the experience.
Ultimately, Final Fantasy 15 Episode Duscae is an impressive preview of what's to come, limited only by the unfinished, unoptimised nature of its rendering technology. The engine displays all of the expected next-generation features while bringing its own unique flavour to the experience. As Square-Enix's first internally developed open world game, the attention to detail really is remarkable and easily comparable to the best from Rockstar. Compared to other sandbox fantasy games from the last few years, Final Fantasy 15 really feels like a true next-generation leap.
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| | Pinkribbonscars: Ff15 looks gorgeous but they reaaaaally need to up the resolution and AF, they totally ruin the visuals imo.
Well yes, of course. Not just overall resolution, but texture quality as well, which gives that blurry look to it. The lake in the middle of the area has no water effects whatsoever, its all in a pretty raw state. |
| | Skatalite:
And great shots again Chrissx2. Really need to buy Dishonored. :I
What are you waiting for ?! Go buy it. It's a fantastic game ! |
| | Infinite is so beautiful, i love that game. Still need to play Ep2 of Burial at Sea.
Halo 2 Anniversary
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| | really impressed with the visual overhaul of H2, they went balls to the wall on that thing |