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Special Fish?
Moderator
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Does the GeForce GTX 970 have a memory allocation bug?
Thing is, the quantifying fact is that nobody really has massive issues, dozens and dozens of media have tested the card with in-depth reviews like the ones here on my site. Replicating the stutters and stuff you see in some of the video's, well to date I have not been able to reproduce them unless you do crazy stuff, and I've been on this all weekend. Overall scores are good, and sure if you run out of memory at one point you will see perf drops. But then drop from 8 to like 4x AA right ? Nvidia messed up badly here .. no doubt about it. The ROP/L2 cache count was goofed up and slipped through the mazes and ended up in their reviewers guides and spec sheets, and really ... they should have called this a 3.5 GB card with an extra layer of L3 cache memory or something. Right now Nvidia is in full damage control, however I will stick to my recommendations, the GeForce GTX 970 is still a card we like very much in the up-to 2560x1440 (WHQD) domain, but it probably should have been called a 3.5 GB product with an added 512MB L3 cache. To answer my own title question, does Nvidia have a memory allocation bug ? Nope, this all was done per design, Nvidia however failed to communicate this completely with the tech-media and thus in the end, the people that buy the product. Source: Guru3D |
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