I love this game. Very entertaining and they have increased the difficulty (the first one was a bit easy)
gold5225 said: So i see how it works but how does it play?
It isn't show in this vido, but the gameplay is simple. Just tap the ds screen (the monkeys claping), slide the stylus (the monkeys jumping) or lift the stylus (the singing minigame)
I love this game. Very entertaining and they have increased the difficulty (the first one was a bit easy)
[quote=gold5225]So i see how it works but how does it play?[/quote]
It isn't show in this vido, but the gameplay is simple. Just tap the ds screen (the monkeys claping), slide the stylus (the monkeys jumping) or lift the stylus (the singing minigame)
Since so many people seem to be in the dark about this game:
The original Rhythm Heaven for the Gameboy Advance was sort of like a cross between WarioWare and, uh, I guess you could say Guitar Hero if you wanted. The game used only one button. The idea was you had to keep the beat of whatever song was playing by pressing the button in time with the rhythm. Usually pressing the button also corresponded to an action on screen: slicing demons with a katana, hitting baseballs, etc. As you progressed in the game, each song would start switching tempos frequently in an attempt to throw you off. At the end of each set, you played a REMIX level, which remixed all the previous songs in that set in to one long finisher song.
The DS game, instead of using buttons, uses the touch screen. There's a dot on the touch screen that you must touch and then flick the stylus off to register a eat. Beyond that, it looks to be the same style of gameplay.
Since so many people seem to be in the dark about this game:
The original Rhythm Heaven for the Gameboy Advance was sort of like a cross between WarioWare and, uh, I guess you could say Guitar Hero if you wanted. The game used only one button. The idea was you had to keep the beat of whatever song was playing by pressing the button in time with the rhythm. Usually pressing the button also corresponded to an action on screen: slicing demons with a katana, hitting baseballs, etc. As you progressed in the game, each song would start switching tempos frequently in an attempt to throw you off. At the end of each set, you played a REMIX level, which remixed all the previous songs in that set in to one long finisher song.
The DS game, instead of using buttons, uses the touch screen. There's a dot on the touch screen that you must touch and then flick the stylus off to register a eat. Beyond that, it looks to be the same style of gameplay.
It isn't show in this vido, but the gameplay is simple. Just tap the ds screen (the monkeys claping), slide the stylus (the monkeys jumping) or lift the stylus (the singing minigame)
The original Rhythm Heaven for the Gameboy Advance was sort of like a cross between WarioWare and, uh, I guess you could say Guitar Hero if you wanted. The game used only one button. The idea was you had to keep the beat of whatever song was playing by pressing the button in time with the rhythm. Usually pressing the button also corresponded to an action on screen: slicing demons with a katana, hitting baseballs, etc. As you progressed in the game, each song would start switching tempos frequently in an attempt to throw you off. At the end of each set, you played a REMIX level, which remixed all the previous songs in that set in to one long finisher song.
The DS game, instead of using buttons, uses the touch screen. There's a dot on the touch screen that you must touch and then flick the stylus off to register a eat. Beyond that, it looks to be the same style of gameplay.