Monolith's Nathan Hendrickson commentates during this look into Project Origin's replica-elite powered armour, one of the most powerful vehicles in the game. Presented in High Definition.
i like how full of shit this trailer is ... There is no way to make fully destructible buldings, anyone who has the any idea how game engines works and how props are modeled and textures schould know that. Sure, you can make an algoritm taht will proceduraly uv map and aply tileble texture for a simple model, but that wont work on a complex multicolor one ;/ lso its easy to see that those are prescripted explosions activated by hiting any part of some models ...
i like how full of shit this trailer is ... There is no way to make fully destructible buldings, anyone who has the any idea how game engines works and how props are modeled and textures schould know that. Sure, you can make an algoritm taht will proceduraly uv map and aply tileble texture for a simple model, but that wont work on a complex multicolor one ;/ lso its easy to see that those are prescripted explosions activated by hiting any part of some models ...
slocik said: i like how full of shit this trailer is ... There is no way to make fully destructible buldings, anyone who has the any idea how game engines works and how props are modeled and textures schould know that. Sure, you can make an algoritm taht will proceduraly uv map and aply tileble texture for a simple model, but that wont work on a complex multicolor one ;/ lso its easy to see that those are prescripted explosions activated by hiting any part of some models ...
Well actuly if the player dosint have to interact with the building then you can make fully destructible buildings , They just arnt building you can walk into they are more like props that can be destroyed , kinda like Mercs 1 and 2 .
[quote=slocik]i like how full of shit this trailer is ... There is no way to make fully destructible buldings, anyone who has the any idea how game engines works and how props are modeled and textures schould know that. Sure, you can make an algoritm taht will proceduraly uv map and aply tileble texture for a simple model, but that wont work on a complex multicolor one ;/ lso its easy to see that those are prescripted explosions activated by hiting any part of some models ...[/quote]
Well actuly if the player dosint have to interact with the building then you can make fully destructible buildings , They just arnt building you can walk into they are more like props that can be destroyed , kinda like Mercs 1 and 2 .
Well actuly if the player dosint have to interact with the building then you can make fully destructible buildings , They just arnt building you can walk into they are more like props that can be destroyed , kinda like Mercs 1 and 2 .