Mike Thompson, Art Director at Avalanche Software, talks about the perils of bringing a galaxy far, far away to a Disney Infinity Playset near you at Judges Week for E3 2015.
Andrea Rene rocks out with one of her favorite franchises and finds out all the upgrades that have been brought to the gear from the roadies at Mad Catz.
Final Fantasy XIV gets its first expansion soon which will double the world size and add three new jobs. How does Square Enix find the time to keep tweaking their premiere MMO?
John Blackburn from Avalanche Software and Ada Duan from Lucasfilm talk about the challenges and joys of bringing Star Wars to Disney Infinity at E3 Judges Week.
Will the new guitar bring the game to a new stage? Get into the details behind the rebirth of Guitar Hero with FreeStyleGames Creative Director Jamie Jackson.
A real-time DM mode and ambitious features offer a new way to experience a Dungeons & Dragons adventure, set in the world of the Forgotten Realms.
We have a chat with creative director Matt Korba at GDC 2015 to find out how he and others are bringing King's Quest back to life.
Game Director Frederik Schreiber explains to us how Bombshell takes everything we love about retro first-person shooters and brings those elements with something new.
Ready at Dawn CEO Ru Weerasuriya shares his challenges and influences from bringing The Order 1886 to life.
We sit down with the creators at CD Projekt RED to discuss story, world-building, combat, and more.
Elyse caught up with Q-Games Founder Dylan Cuthbert at PlayStation Experience 2014 to get more details on what to expect from The Tomorrow Children!
The Lead Technical Designer of Heroes of the Storm answers our questions and we learn how Blizzard intends to change MOBAs.
Huber and Ben talk to Matthew Morris, the lead level designer of Starcraft II: Legacy of the Void, to find out how Blizzard plans to cap off its monumental RTS trilogy.
Ben and Mike pay a special BlizzCon visit to Blizzard Entertainment Lead Narrative Designer Dave Kosak and get the inside scoop on how Warlords of Dreanor brings back the roots of the RTS franchise to level up the gameplay of the MMO.
We sit down with Insomniac to discuss Sunset Overdrive's vibrant apocalyptic playground and what it's like to reconnect with Dreamcast-era values.
We sit down with the lead designers behind Civilization: Beyond Earth to find out how this interstellar entry differs from the core series.
We e-mailed Shinji Mikami and he answered. Find out what influenced his latest creepy project.
Get the Double Fine inside scoop on Costume Quest sequel in this Interview from PAX Prime!
Andrea uncovers more details on the story and multiplayer mechanics in this Interview from PAX Prime 2014 with BioWare Senior Producer Dallas Dickinson!
New story details discussed in this in-depth interview about Middle-earth: Shadow of Mordor.