Nintendo working on new console named 'NX'

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QUICKMAN:

Shadowhelper:

QUICKMAN:

They've been around for over 120 years. Don't be a drama queen.

Sure chief, it will survive. They still have a lot of cash. Although, not as much as they once did.

The point is, will it survive as a home console centric company? Or will it go more mobile? This is Nintendo giving in to the demands of stockholders, due to the financial peril the face. If mobile does well, more and more of Nintendos resources will be spent on mobile.

Especially if their next home console, the NX is a failure like WiiU and GC and second half of Wii, AND mobile is very successful, what do you think will happen? Nintendo could be a very different company, very quickly. It happened to Konami.

I mean even Sega still exists, the end means, the end of Nintendo as we know them.

Not as much money as they once did? Yeah ok, they have a billion less than their high about 4 years ago...

I would be more concerned about Sony if anyone.

Yes, thats what I said. Not as much as they once had. A loss of a billion is quite a lot, it may surprise you to know.

The problem is Nintendo is not willing to risk that money, instead of taking a risk to get back in the game, they seem to be happier slowly bleeding to death.

Shadowhelper:

Musou Tensei: Gamer:
Westernization happened to Konami, outsourcing happened to Konami, Konami is garbage for many years not realizing that the west actually wants japanese games. Then the new CEO comes in and thinks the west just doesn't cares in general so they start to focus on a japanese market.

Just because a few people in the States want a Japanese game doesn't mean the west wants it.

Its the reason Nintendo doesn't release so many Japanese games in the west.

Look, its as simple as Konami makes more money off mobile so they abandoned console business. And, the same thing could happen to Nintendo, unfortunately. If they start to make more money off mobile they will be forced to take resources away from console and put it towards mobile.

Majority of Nintendo's games are japanese games you muppet, plus they bring Fatal Frame 5 and Genei Ibun Roku, also Yokai Watch, if you know about any of these games, which I doubt.

Shadowhelper:

Yes, thats what I said. Not as much as they once had. A loss of a billion is quite a lot, it may surprise you to know.

The problem is Nintendo is not willing to risk that money, instead of taking a risk to get back in the game, they seem to be happier slowly bleeding to death.

They are not slowly bleeding to death. They have some of the strongest IPs in the industry. Mario Kart 8 has sold over 5 million copies on a console that has sold a little over 10 million. And several other games have sold over 3 million. Then theres the DLC for some of those games. People are lining up around the block for new Amiibos. The 3DS is still going strong.

This doom shit has been going on for like 15 years now. Just relax FFS...

QUICKMAN:

This doom shit has been going on for like 30 years now. Just relax FFS...

Fixed

Another try to get the thread back on course Nintendo's new patent was published today, I think this could be the NX.

"An example system includes an internal hard disk drive storing a program and/or data, a communication unit transmitting/receiving a program and/or data via a network, and a processor executing a program stored in the hard disk drive to perform game processing. The example system is not provided with an optical disk drive for reading out a program and/or data from an optical disk.
"

More details

Claims

1. A stationary game apparatus, comprising: an internal hard disk drive storing a program and/or data; a communication unit transmitting/receiving a program and/or data via a network; and a processor executing a program stored in the hard disk drive to perform game processing, wherein the game apparatus is not provided with an optical disk drive.

2. The stationary game apparatus according to claim 1, comprising a first storage configured of a non-volatile memory, wherein the first storage stores a first program starting to be executed when the game apparatus is started, and the hard disk drive stores a second program starting to be executed after the first program starts to be executed.

3. The stationary game apparatus according to claim 2, comprising a second storage configured of a non-volatile memory, wherein the second storage stores the second program.

4. The stationary game apparatus according to claim 3, comprising: a corruption determination unit determining presence/absence of corruption in the second program stored in the hard disk drive; and a program restoration unit causing the hard disk drive to store the second program stored in the second storage, if the corruption determination unit determines that corruption is present.

5. The stationary game apparatus according to claim 2, wherein a program and/or data concerning a game received through the communication unit is stored in the hard disk drive and is not stored in the first storage.

6. The stationary game apparatus according to claim 1, comprising a connection unit to which an external hard disk drive is detachably connected, wherein the program and/or data concerning a game received through the communication unit is stored in the internal hard disk drive or the external hard disk drive connected to the connection unit.

7. The stationary game apparatus according to claim 1, comprising a speed control unit controlling a speed of reading and/or writing of data with respect to the hard disk drive.

8. The stationary game apparatus according to claim 7, comprising an obtaining unit obtaining identification information of a program to be executed by the processor, wherein the speed control unit controls a speed of reading and/or writing of data in accordance with the identification information obtained by the obtaining unit.

9. The stationary game apparatus according to claim 7, wherein the speed control unit controls a speed of reading and/or writing of data in response to a command from a program being executed by the processor.

10. The stationary game apparatus according to claim 7, wherein the processor is able to execute a program which operates by using a different hard disk drive different from the internal hard disk drive, and the speed control unit emulates a speed of reading and/or writing of data with respect to the different hard disk drive when the processor executes the program.

11. The stationary game apparatus according to claim 7, wherein the speed control unit switches a mode for reading and/or writing of data with respect to the hard disk drive to either one of two modes with different speeds.

12. The stationary game apparatus according to claim 11, wherein at least one of the two modes is a mode for emulating a speed of reading and/or writing of data with respect to a storage device other than the hard disk drive.

13. The stationary game apparatus according to claim 1, wherein the game apparatus is compatible with another game apparatus comprising an optical disk drive for reading out a program and/or data from an optical disk, and a processor for executing the program read out from the optical disk to perform game processing, and an interface for the hard disk drive is same as an interface for the optical disk drive in said another game apparatus.

14. The stationary game apparatus according to claim 1, comprising: a wireless communication unit performing wireless communication with a wireless communication device having an operation unit and a battery, and wirelessly transmitting/receiving information concerning an operation accepted by the operation unit; and a power supply unit to which the wireless operation device is detachably connected via a power supply line, and supplying power to the battery of the wireless operation device via the power supply line.

15. The stationary game apparatus according to claim 1, comprising a wireless communication unit performing wireless communication with a wireless operation device wirelessly transmitting/receiving information concerning an operation accepted by an operation unit, wherein the wireless communication unit performs wireless communication with a dedicated communication protocol.

16. The stationary game apparatus according to claim 1, comprising a wireless communication unit performing wireless communication with a wireless operation device having an operation unit and a display unit, and wirelessly transmitting/receiving information concerning an operation accepted by the operation unit and information concerning an image to be displayed on the display unit.

17. A non-transitory recording medium recording a computer program executed by the processor of the stationary game apparatus according to claim 1, wherein the computer program includes a processing routine for the stationary game apparatus, and one or more processing routines for a game apparatus having a hardware configuration different from the stationary game apparatus, and the computer program causes the processor to operate as an identification information obtaining unit obtaining identification information of a game apparatus, and a selection unit selecting a processing routine in accordance with the identification information obtained by the identification information obtaining unit.

18. A game system, comprising: an internal hard disk drive storing a program and/or data; a communication unit transmitting/receiving a program and/or data via a network; and a processor executing a program stored in the hard disk drive to perform game processing, wherein the game system is not provided with an optical disk drive.

19. A game apparatus, comprising: an internal hard disk drive; and a storage configured of a non-volatile memory, wherein the storage stores a first program starting to be executed when a game apparatus is started, and the hard disk drive stores a second program starting to be executed after the first program starts to be executed.

20. A game apparatus, comprising: an internal hard disk drive storing a program and/or data; a processor executing a program stored in the hard disk drive to perform game processing; and a speed control unit controlling a speed of reading or writing of data with respect to the hard disk drive, wherein the speed control unit switches a mode for reading and/or writing data with respect to the hard disk drive to either one of two modes with different speeds, and at least one of the two modes is a mode for emulating a speed of reading and/or writing of data with respect to a storage device other than the hard disk drive.

21. The game apparatus according to claim 20, comprising a connection unit to which an external hard disk drive is detachably connected, wherein the speed control unit emulates a speed of reading and/or writing of data with respect to the external hard disk drive in the mode for emulating.

22. The game apparatus according to claim 20, wherein the processor is able to execute in parallel a plurality of programs including a program concerning a game and/or a program other than the program concerning a game, and the speed control unit switches the mode for reading and/or writing of data, for each program being executed by the processor.

23. A speed control method of controlling, in a game apparatus including an internal hard disk drive storing a program and/or data, a speed of reading or writing of data with respect to the hard disk drive, comprising: obtaining identification information of a program to be executed; and switching a mode for reading and/or writing of data with respect to the hard disk drive to either one of two modes with different speeds in accordance with the obtained identification information.

24. A non-transitory recording medium recording a computer program, causing a processor of a game apparatus including an internal hard disk drive storing a program and/or data to operate as a speed control unit switching a mode for reading and/or writing of data with respect to the hard disk drive to either one of two modes with different speeds in response to a command from a program being executed.

25. A game apparatus, comprising: a wireless communication unit performing wireless communication with a wireless operation device having an operation unit, a display unit and a battery, and wirelessly transmitting/receiving information concerning an operation accepted by the operation unit and information concerning an image to be displayed on the display unit; and a power supply unit to which the wireless operation device is detachably connected via a power supply line and supplying power to the battery of the wireless operation device via the power supply line.

26. A non-transitory recording medium recording a computer program executed by processors of a plurality of types of game apparatuses with different hardware configurations, wherein the computer program includes a plurality of processing routines for each of the plurality of types of game apparatuses, and the computer program causes the processor to operate as an identification information obtaining unit obtaining identification information of a game apparatus; and a selection unit selecting a processing routine in accordance with the identification information obtained by the identification information obtaining unit.

A screen controller looks set to return as Sharp and Nintendo just penned a new deal over something recently, this patent also indicates some kind of solid state format over discs.

Maybe something like a SSD type cartridge ?

Kinda sounds like it wont have physical games...

If that's true and it is digital only, RIP Nintendo.

The full patent shows it won't be digital only and uses some kind of SD Card like format.

Memo:
The full patent shows it won't be digital only and uses some kind of SD Card like format.

Well it says "memory"...

QUICKMAN:

Memo:
The full patent shows it won't be digital only and uses some kind of SD Card like format.

Well it says "memory"...

[0028] The card slot 19 of the game apparatus 1 may receive or discharge the memory card 7 such as an SD memory card. The card slot 19 can read or write data from/to the attached memory card 7. In the present example embodiment, the game apparatus 1 is able to read out the first basic program 24 or the second basic program stored in the memory card 7 through the card slot 19, and to store the read-out program in the first memory 11 or the internal HDD 13. This can realize, for example, version upgrade of the first basic program 24 and the second basic program 25. It is to be noted that the version upgrade of a program may be realized by downloading a program from the server apparatus 9 through the communication unit 15.

Memo:

QUICKMAN:

Memo:
The full patent shows it won't be digital only and uses some kind of SD Card like format.

Well it says "memory"...

[0028] The card slot 19 of the game apparatus 1 may receive or discharge the memory card 7 such as an SD memory card. The card slot 19 can read or write data from/to the attached memory card 7. In the present example embodiment, the game apparatus 1 is able to read out the first basic program 24 or the second basic program stored in the memory card 7 through the card slot 19, and to store the read-out program in the first memory 11 or the internal HDD 13. This can realize, for example, version upgrade of the first basic program 24 and the second basic program 25. It is to be noted that the version upgrade of a program may be realized by downloading a program from the server apparatus 9 through the communication unit 15.

That still sounds like its just a SD card slot...

Only a digital only console doesn't need one, what data on the SD card would need to be run through the RAM or installed on the HDD like described other then a game, it even says the program can be updated through the net which rules out save files and such even more so that the patent confirms save files are stored on the HDD.

Keep in mind that this is a patent, Nintendo wouldn't need to patent SD cards as they're not new so don't require one.

Edit: Reading more of the patent the may be a model with a disc drive, possible that the are various SKUs.

Memo:
Only a digital only console doesn't need one, what data on the SD card would need to be run through the RAM or installed on the HDD like described other then a game, it even says the program can be updated through the net which rules out save files and such even more so that the patent confirms save files are stored on the HDD.

Keep in mind that this is a patent, Nintendo wouldn't need to patent SD cards as they're not new so don't require one.

It still doesn't mean it will be for games... Could be for several things.

QUICKMAN:

It still doesn't mean it will be for games... Could be for several things.

Like what exactly, it's most likely games because the patent indicates an SKU with out a HDD so how would that version operate with out a format, it essentially confirms the will be physical releases.

So far.. it looks like an 0815 device. Nothing outstanding so far. Waiting for further informations.

I don't think it's the hardware feature that will be the selling point but more this IOS style platform they're developing, the was mention in the patent of games scaling across different configurations so I think a portable and home version are launching together and will share a library.

Memo:

QUICKMAN:

It still doesn't mean it will be for games... Could be for several things.

Like what exactly, it's most likely games because the patent indicates an SKU with out a HDD so how would that version operate with out a format, it essentially confirms the will be physical releases.

Why would a console use cards? Unless its a console/handheld hybrid, I don't see it.

QUICKMAN:

Why would a console use cards? Unless its a console/handheld hybrid, I don't see it.

Because solid state formats are faster then optical and you can get 64GB for dead cheap now days as well not to mention you remove moving parts and components from the platform reducing the break down risk. It also means retail games can be played between both home and portable easier.

Memo:

QUICKMAN:

Why would a console use cards? Unless its a console/handheld hybrid, I don't see it.

Because solid state formats are faster then optical and you can get 64GB for dead cheap now days as well not to mention you remove moving parts and components from the platform reducing the break down risk.

You are right. SSD's really dropped in price and increased in speed and lifetime.
Give it 5-10 years and HHD's will become extinct.
Bought 2 500 GB SSD's for 170€ each.
Would be nice if a gaming console could support the speed of SSD's.

Memo:

QUICKMAN:

Why would a console use cards? Unless its a console/handheld hybrid, I don't see it.

Because solid state formats are faster then optical and you can get 64GB for dead cheap now days as well not to mention you remove moving parts and components from the platform reducing the break down risk. It also means retail games can be played between both home and portable easier.

Cheaper than a BR disc?

QUICKMAN:

Cheaper than a BR disc?

Around the same price, maybe the difference of around a dollar or so.

Memo:

QUICKMAN:

Cheaper than a BR disc?

Around the same price, maybe the difference of around a dollar or so.

So if third parties wants to release a game on the NX, they will have to pay 1 dollar more per game than on the PS4 and XB1? Combine that with the fear they already have of releasing games on Nintendo consoles and its not looking good. They should go all digital instead then.

QUICKMAN:

So if third parties wants to release a game on the NX, they will have to pay 1 dollar more per game than on the PS4 and XB1? Combine that with the fear they already have of releasing games on Nintendo consoles and its not looking good. They should go all digital instead then.

Usual scare mongering argument people throw around, Nintendo can just charge a dollar less on their licensing so third parties don't have any extra cost, they'd also have extra space as BR is 50GB while solid state would be 64GB. It's likely that cost won't be passed on to third parties regardless.

Memo:

QUICKMAN:

So if third parties wants to release a game on the NX, they will have to pay 1 dollar more per game than on the PS4 and XB1? Combine that with the fear they already have of releasing games on Nintendo consoles and its not looking good. They should go all digital instead then.

Usual argument people throw around, Nintendo can just charge a dollar less on their licensing so third parties don't have any extra cost, they'd also have extra space as BR is 50GB while solid state would be 64GB.

Its a valid argument. That's also if we say that its only 1 dollar more. A custom 64GB SD card has to be more expensive to produce than a common BR disc.

QUICKMAN:

Its a valid argument. That's also if we say that its only 1 dollar more. A custom 64GB SD card has to be more expensive to produce than a common BR disc.

A dollar is a rounded up estimate if they use the higher end tech the actual general cost is something like a 30 or so cent difference it's a minimal cost that won't even be passed on tbh, also no a custom 64GB SD card is cheap to produce especially one that is read only which games would be on the difference is a 10 or 20 cents to produce. The tech is ultra cheap now days you must still be thinking of the 90s.

Memo:

QUICKMAN:

Its a valid argument. That's also if we say that its only 1 dollar more. A custom 64GB SD card has to be more expensive to produce than a common BR disc.

A dollar is a rounded up estimate if they use the higher end tech the actual general cost is something like a 30 or so cent difference it's a minimal cost that won't even be passed on tbh, also no a custom 64GB SD card is cheap to produce especially one that is read only which games would be on the difference is a 10 or 20 cents to produce. The tech is ultra cheap now days you must still be thinking of the 90s.

No, Im thinking of prices right now. What is more expensive to buy: A 64GB SD card or a blank BR disc?

QUICKMAN:

No, Im thinking of prices right now. What is more expensive to buy: A 64GB SD card or a blank BR disc?

They're the same price essentially (30 or so cents difference) for custom use on hardware like consoles in the next few years the Solid state at that space will be cheaper.

QUICKMAN:

Memo:

QUICKMAN:

Its a valid argument. That's also if we say that its only 1 dollar more. A custom 64GB SD card has to be more expensive to produce than a common BR disc.

A dollar is a rounded up estimate if they use the higher end tech the actual general cost is something like a 30 or so cent difference it's a minimal cost that won't even be passed on tbh, also no a custom 64GB SD card is cheap to produce especially one that is read only which games would be on the difference is a 10 or 20 cents to produce. The tech is ultra cheap now days you must still be thinking of the 90s.

No, Im thinking of prices right now. What is more expensive to buy: A 64GB SD card or a blank BR disc?

Obviously a BR Disc is way cheaper in comparision. But I doubt Nintendo would use 64 GB SD cards for a game which only uses up to 4 GB. It will depend on the game size of course.

Smaller games will make a killing as once you get around 10GB and lower solid state begins to cost less then peanuts, most games in the 8th gen are coming in at about 30 or so GB.

BR discs aren't even that much cheaper now days for custom use, we're not talking about the consumer products btw, optical format has reached this problem were its advantage are either gone or been reduced to irrelevancy. Nintendo will probably use their own customized solid state which would make them cheaper much like they did with BR.

Memo:
Smaller games will make a killing as once you get around 10GB and lower solid state begins to cost less then peanuts, most games in the 8th gen are coming in at about 30 or so GB.

BR discs aren't even that much cheaper now days for custom use, we're not talking about the consumer products btw, optical format has reached this problem were its advantage are either gone or been reduced to irrelevancy. Nintendo will probably use their own customized solid state which would make them cheaper much like they did with BR.

I can't say anything to that, because I don't know custom prices.
Would you like to provide a source to what you've just said?

Peh:

I can't say anything to that, because I don't know custom prices.
Would you like to provide a source to what you've just said?

Consumer products are more general use hence you can write to them and all, a custom developed version for a product does away with certain costs by removing some of the general purpose features and won't require certain encryption, companies also don't pay consumer prices and never have. Check the link for SD card costs, some of these are dirt cheap highlighting the low manufacturing costs, the 100GB in one the ones shown is about $1.20.

SD Cards

Edit: A bulk order of 1000 BR discs comes in at 2330 dollars for the 25GB discs, basically $2.30 for a disc due to licenses and all, customs aren't subject to licenses which is another reduction in cost.

Peh:

QUICKMAN:

Memo:

A dollar is a rounded up estimate if they use the higher end tech the actual general cost is something like a 30 or so cent difference it's a minimal cost that won't even be passed on tbh, also no a custom 64GB SD card is cheap to produce especially one that is read only which games would be on the difference is a 10 or 20 cents to produce. The tech is ultra cheap now days you must still be thinking of the 90s.

No, Im thinking of prices right now. What is more expensive to buy: A 64GB SD card or a blank BR disc?

Obviously a BR Disc is way cheaper in comparision. But I doubt Nintendo would use 64 GB SD cards for a game which only uses up to 4 GB. It will depend on the game size of course.

What console games only uses 4GB? Especially the big third party releases?

Many of Nintendo's games have been below 6GB.

Memo:
Many of Nintendo's games have been below 6GB.

Well we already know Nintendo will support it...at least for a few years.

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